[N] Version 1.4 By Metanet Software

This Macromedia Flash based game is essentially a Lode Runner like game redux, with the added flair of Ninja like agility. Although, its not a native Cocoa application, it works as a standalone application since it comes pre-packaged with a Macromedia Flash Player. This game has an X-factor that will draw ninja-wannabe’s and anyone’s who’s into extreme physics in action.

The gameplay takes some getting used to, where the superb physics works as both a plus and minus depending on a player’s patience level in learning to manoeuvre the lithe ninja character about. With more than 300 levels of gameplay, N should keep anyone busy for a while. Whether you’re waiting for the bus or killing time on a long haul journey.

Other amazing features included in N v.1.4, include (but not limited to) an online highscore system where you can watch replays of the best runs in the world and a better ragdoll model than previous releases of N.

N also includes, Ned – version 1.1, level editor embedded in N. Ned provides a straightforward, functional way to create your own levels for N. Since its release, N users have created quite a few custom levels, available for download at the Metanet Software site.

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Metanet Software is comprised of 2 individuals: Raigan Burns and Mare Sheppard.

Metanet Software is devoted to creating fun, innovative, unique games. [N] is their first release and it’s 100% free, and can be played on Mac or PC. N received the Audience Choice awards at the 2005 IGF awards. N is also a great example of Macromedia Flash animation and game creation at work for die-hard Macromedia Flash fans and developers alike. Continued development and contributions towards future versions of N can be presented and reviewed at Metanet Software’s site and forum.

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For game developers Metanet Software’s web site also features tutorials, teaching the basics to implementing 2D collision detection and response for games. The tutorials include:

  • Basic Collision Detection and Response
  • Grid-Based Collision Detection and Raycasting
  • Beyond HitTest(): Collision Detection in Flash