This Macromedia Flash based game is essentially a Lode Runner like game redux, with the added flair of Ninja like agility. Although, its not a native Cocoa application, it works as a standalone application since it comes pre-packaged with a Macromedia Flash Player. This game has an X-factor that will draw ninja-wannabe’s and anyone’s who’s into extreme physics in action.
The gameplay takes some getting used to, where the superb physics works as both a plus and minus depending on a player’s patience level in learning to manoeuvre the lithe ninja character about. With more than 300 levels of gameplay, N should keep anyone busy for a while. Whether you’re waiting for the bus or killing time on a long haul journey.
Other amazing features included in N v.1.4, include (but not limited to) an online highscore system where you can watch replays of the best runs in the world and a better ragdoll model than previous releases of N.
N also includes, Ned – version 1.1, level editor embedded in N. Ned provides a straightforward, functional way to create your own levels for N. Since its release, N users have created quite a few custom levels, available for download at the Metanet Software site.
Metanet Software is comprised of 2 individuals: Raigan Burns and Mare Sheppard.
Metanet Software is devoted to creating fun, innovative, unique games. [N] is their first release and it’s 100% free, and can be played on Mac or PC. N received the Audience Choice awards at the 2005 IGF awards. N is also a great example of Macromedia Flash animation and game creation at work for die-hard Macromedia Flash fans and developers alike. Continued development and contributions towards future versions of N can be presented and reviewed at Metanet Software’s site and forum.
For game developers Metanet Software’s web site also features tutorials, teaching the basics to implementing 2D collision detection and response for games. The tutorials include:
- Basic Collision Detection and Response
- Grid-Based Collision Detection and Raycasting
- Beyond HitTest(): Collision Detection in Flash